Technical Machines and Technical Records

Num. Move Type Cat. Power Acc. Description
TM 103 Acid Spray Poison Special 40 100 The user spits fluid that works to melt the target. This harshly lowers the target's sp. def stat.
TM 78 Acrobatics Flying Physical 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM 113 Aerial Ace Flying Physical 60 The user confounds the target with speed, then slashes. This attack never misses.
TR 12 Agility Psychic Status - - The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TM 116 Air Cutter Flying Special 60 95 The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
TM 95 Air Slash Flying Special 75 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TR 83 Ally Switch Psychic Status - - The user teleports using a strange power and switches places with one of its allies.
TR 17 Amnesia Psychic Status - - The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
TM 58 Assurance Dark Physical 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
TM 31 Attract Normal Status - 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TR 56 Aura sphere Fighting Special 80 - The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
TM 64 Avalanche Ice Physical 60 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TR 29 Baton Pass Normal Status - - The user switches places with a party Pokémon in waiting and passes along any stat changes.
TM 37 Beat Up Dark Physical - 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
TM 133 Blast Burn Fire Special 150 90 The target is razed by a fiery explosion. The user can't move on the next turn.
TR 41 Blaze Kick Fire Physical 85 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
TR 06 Blizzard Ice Special 110 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR 99 Body Press Fighting Physical 80 100 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
TM 123 Body Slam Normal Physical 85 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR 01 Body Slam Normal Physical 85 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TM 52 Bounce Flying Physical 85 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TR 66 Brave Bird Flying Physical 120 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
TM 99 Breaking Swipe Dragon Physical 60 100 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their attack stats.
TM 43 Brick Break Fighting Physical 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM 55 Brine Water Special 65 100 If the target's HP is half or less, this attack will hit with double the power.
TM 97 Brutal Swing Dark Physical 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
TR 61 Bug Buzz Bug Special 90 100 The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
TR 48 Bulk up Fighting Status - - The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM 81 Bulldoze Ground Physical 60 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM 50 Bullet Seed Grass Physical 25 100 The user forcefully shoots seeds at the target two to five times in a row.
TR 49 Calm Mind Psychic Status - - The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM 111 Charge Beam Electric Special 50 90 The user attacks the target with an electric charge. The user may use any remaining electricity to raise its sp. atk stat.
TM 29 Charm Fairy Status - 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's attack stat.
TM 110 Chilling Water Water Special 50 100 Has a 100% chance to lower the target's attack by 1 stage.
TR 53 Close Combat Fighting Physical 120 100 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
TM 106 Confuse Ray Ghost Status - 100 The target is exposed to a sinister ray that triggers confusion.
TR 44 Cosmic Power Psychic Status - - The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
TM 73 Cross Poison Poison Physical 70 100 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
TR 32 Crunch Dark Physical 80 100 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
TR 58 Dark Pulse Dark Special 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR 93 Darkest Lariat Dark Physical 85 100 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
TR 92 Dazzling Gleam Fairy Special 80 100 The user damages opposing Pokémon by emitting a powerful flash.
TM 15 Dig Ground Physical 80 100 The user burrows into the ground, then attacks on the next turn.
TM 107 Disarming Voice Fairy Special 40 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
TM 45 Dive Water Physical 80 100 Diving on the first turn, the user floats up and attacks on the next turn.
TM 130 Draco Meteor Dragon Special 130 90 Comets are summoned down from the sky onto the target. The attack's recoil is harshly lowers the user's sp. atk stat.
TR 47 Dragon Claw Dragon Physical 80 100 The user slashes the target with huge sharp claws.
TR 51 Dragon Dance Dragon Status - - The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
TR 62 Dragon Pulse Dragon Special 85 100 The target is attacked with a shock wave generated by the user’s gaping mouth.
TM 119 Dragon Tail Dragon Physical 60 90 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM 63 Drain Punch Fighting Physical 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM 87 Draining Kiss Fairy Special 50 100 The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TR 87 Drill Run Ground Physical 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TR 67 Earth Power Ground Special 90 100 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
TR 10 Earthquake Ground Physical 100 100 The user sets off an earthquake that strikes every Pokémon around it.
TM 93 Eerie Impulse Electric Status - 100 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
TM 90 Electric Terrain Electric Status - - The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TR 80 Electro Ball Electric Special - 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
TM 82 Electroweb Electric Special 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
TR 30 Encore Normal Status - 100 The user compels the target to keep using the move it encored for three turns.
TR 26 Endure Normal Status - - The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR 65 Energy Ball Grass Special 90 100 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
TM 39 Facade Normal Physical 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed
TM 47 Fake Tears Dark Status - 100 The user feigns crying to fluster the target, harshly lowering its sp. def stat.
TM 94 False Swipe Normal Physical 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TR 15 Fire Blast Fire Special 110 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM 68 Fire Fang Fire Physical 65 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn
TM 122 Fire Pledge Fire Special 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
TM 03 Fire Punch Fire Physical 75 100 The target is punched with a fiery fist. This may also leave the target with a burn
TM 13 Fire Spin Fire Special 35 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM 115 Flame Charge Fire Physical 50 100 Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its speed stat.
TR 02 Flamethrower Fire Special 90 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR 55 Flare Blitz Fire Physical 120 100 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR 70 Flash Cannon Steel Special 80 100 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
TM 59 Fling Dark Physical - 100 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM 118 Fling Dark Physical - 100 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
TM 06 Fly Flying Physical 90 95 The user flies up into the sky and then strikes its target on the next turn.
TR 64 Focus Blast Fighting Special 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
TR 13 Focus Energy Normal Status - - The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR 81 Foul Play Dark Physical 95 100 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
TM 121 Frenzy Plant Grass Special 150 90 The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
TR 34 Future Sight Psychic Special 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
TM 28 Giga Drain Grass Special 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM 09 Giga Impact Normal Physical 150 90 The user charges at the target using every bit of its power. The user can’t move on the next turn.
TR 77 Grass Knot Grass Special - 100 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
TM 134 Grass Pledge Grass Special 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
TM 88 Grassy Terrain Grass Status - - The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up grass-type moves.
TM 61 Guard Swap Psychic Status - - The user employs its psychic power to switch changes to its defense and sp. def stats with the target.
TR 73 Gunk Shot Poison Physical 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
TR 52 Gyro Ball Steel Physical - 100 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
TM 35 Hail Ice Status - - The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TR 88 Heat Crash Fire Physical - 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
TR 36 Heat Wave Fire Special 95 90 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR 79 Heavy Slam Steel Physical - 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
TM 41 Helping Hand Normal Status - - The user assists an ally by boosting the power of that ally’s attack.
TM 77 Hex Ghost Special 65 100 This relentless attack does massive damage to a target affected by status conditions.
TR 94 High Horsepower Ground Physical 95 95 The user fiercely attacks the target using its entire body.
TR 89 Hurricane Flying Special 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
TM 127 Hydro Cannon Water Special 150 90 The target is hit with a watery blast. The user can't move on the next turn.
TR 03 Hydro Pump Water Special 110 80 The target is blasted by a huge volume of water launched under great pressure.
TM 08 Hyper Beam Normal Special 150 90 The target is attacked with a powerful beam. The user can't move on the next turn.
TM 124 Hyper Voice Normal Special 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
TR 42 Hyper Voice Normal Special 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
TR 05 Ice Beam Ice Special 90 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM 67 Ice Fang Ice Physical 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM 04 Ice Punch Ice Physical 75 100 The target is punched with an icy fist. This may also leave the target frozen.
TM 132 Ice Spinner Ice Physical 80 100 Ends the effects of electric terrain, grassy terrain, misty terrain, and psychic terrain.
TM 51 Icicle Spear Ice Physical 25 100 The user launches sharp icicles at the target two to five times in a row.
TM 27 Icy Wind Ice Special 55 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
TM 44 Imprison Psychic Status - - If opposing Pokémon know any move also known by the user, they are prevented from using it.
TR 46 Iron Defense Steel Status - - The user hardens its body’s surface like iron, sharply raising its Defense stat.
TR 74 Iron Head Steel Physical 80 100 The user slams the target with its steel-hard head. This may also make the target flinch.
TR 31 Iron Tail Steel Physical 100 75 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
TR 50 Leaf Blade Grass Physical 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
TR 71 Leaf Storm Grass Special 130 90 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
TR 18 Leech Life Bug Physical 80 100 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
TM 17 Light Screen Psychic Status - - A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TR 98 Liquidation Water Physical 85 100 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
TR 07 Low Kick Fighting Physical - 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
TM 75 Low Sweep Fighting Physical 65 100 The user makes a swift attack on the target's legs, which lowers the target's speed stat.
TM 72 Magic Room Psychic Status - - The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM 10 Magical Leaf Grass Special 60 The user scatters curious leaves that chase the target. This attack never misses.
TM 01 Mega Kick Normal Physical 120 75 The target is attacked by a kick launched with muscle-packed power.
TM 00 Mega Punch Normal Physical 80 85 The target is slugged by a punch thrown with muscle-packed power.
TR 28 Megahorn Bug Physical 120 85 Using its tough and impressive horn, the user rams into the target with no letup.
TM 114 Metal Claw Steel Physical 50 95 The target is raked with steel claws. This may also raise the user's attack stat.
TR 14 Metronome Normal Status - - The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM 89 Misty Terrain Fairy Status - - This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns
TM 53 Mud Shot Ground Special 55 95 The user attacks by hurling a blob of mud at the target. This also lowers the target's speed stat.
TM 101 Mud-Slap Ground Special 20 100 The user hurls mud in the target’s face to inflict damage and lower its accuracy.
TR 45 Muddy Water Water Special 90 85 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TM 92 Mystical Fire Fire Special 75 100 The user attacks by breathing a special, hot fire. This also lowers the target's sp. atk stat.
TR 68 Nasty Plot Dark Status - - The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
TM 117 Night Shade Ghost Special - 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TR 24 Outrage Dragon Physical 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
TM 131 Overheat Fire Special 130 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's sp. atk stat.
TR 43 Overheat Fire Special 130 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's sp. atk stat.
TM 02 Pay Day Normal Physical 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM 57 Payback Dark Physical 50 100 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
TM 86 Phantom Force Ghost Physical 90 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
TM 07 Pin Missile Bug Physical 25 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
TR 90 Play Rough Fairy Physical 90 90 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
TR 57 Poison Jab Poison Physical 80 100 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM 112 Poison Tail Poison Physical 50 100 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
TR 96 Pollen Puff Bug Special 90 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
TM 109 Pounce Bug Physical 50 100 Has a 100% chance to lower the target's speed by 1 stage.
TR 63 Power Gem Rock Special 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
TM 60 Power Swap Psychic Status - - The user employs its psychic power to switch changes to its attack and sp. atk stats with the target.
TR 72 Power Whip Grass Physical 120 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
TM 25 Protect Normal Status - - This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM 105 Psybeam Psychic Special 65 100 The target is attacked with a peculiar ray. This may also leave the target confused.
TR 11 Psychic Psychic Special 90 100 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
TR 97 Psychic Fangs Psychic Physical 85 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
TM 91 Psychic Terrain Psychic Status - - This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM 69 Psycho Cut Psychic Physical 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TR 25 Psyshock Psychic Special 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM 33 Rain Dance Water Status - - The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM 83 Razor Shell Water Physical 75 95 The user cuts its target with sharp shells. This may also lower the target's defense stat.
TM 18 Reflect Psychic Status - - A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM 21 Rest Psychic Status - - The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM 79 Retaliate Normal Physical 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM 42 Revenge Fighting Physical 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
TR 21 Reversal Fighting Physical - 100 An all-out attack that becomes more powerful the less HP the user has.
TM 54 Rock Blast Rock Physical 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
TM 22 Rock Slide Rock Physical 75 90 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM 48 Rock Tomb Rock Physical 60 95 Boulders are hurled at the target. This also lowers the target's speed stat by preventing its movement.
TM 76 Round Normal Special 60 100 The user attacks the target with a song. Others can join in the round to increase the power of the attack
TM 19 Safeguard Normal Status - - The user creates a protective field that prevents status conditions for five turns.
TM 49 Sand Tomb Ground Physical 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
TM 32 Sandstorm Rock Status - - A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TR 84 Scald Water Special 80 100 The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM 26 Scary Face Normal Status - 100 The user frightens the target with a scary face to harshly lower its speed stat.
TM 16 Screech Normal Status - 85 An earsplitting screech harshly lowers the target's defense stat.
TR 59 Seed Bomb Grass Physical 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
TM 20 Self-Destruct Normal Physical 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
TR 33 Shadow Ball Ghost Special 80 100 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
TM 65 Shadow Claw Ghost Physical 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TR 40 Skill Swap Psychic Status - - The user employs its psychic power to exchange Abilities with the target.
TR 27 Sleep Talk Normal Status - - While it is asleep, the user randomly uses one of the moves it knows.
TR 22 Sludge Bomb Poison Special 90 100 Unsanitary sludge is hurled at the target. This may also poison the target.
TR 78 Sludge Wave Poison Special 95 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM 96 Smart Strike Steel Physical 70 - The user stabs the target with a sharp horn. This attack never misses.
TM 85 Snarl Dark Special 55 95 The user yells as if it's ranting about something, which lowers the sp. atk stats of opposing Pokémon.
TM 24 Snore Normal Special 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM 120 Snowscape Ice Status - - For 5 turns, the weather becomes snow. During the effect, the defense of Ice-type Pokémon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is snow.
TM 11 Solar Beam Grass Special 120 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn
TM 12 Solar Blade Grass Physical 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the targets on the next turn.
TM 62 Speed Swap Psychic Status - - The user exchanges speed stats with the target.
TR 23 Spikes Ground Status - - The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
TR 76 Stealth Rock Rock Status - - The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TM 128 Steel Beam Steel Special 140 95 The user fires a beam of steel that it collected from its entire body. This also damages the user.
TM 30 Steel Wing Steel Physical 70 90 The target is hit with wings of steel. This may also raise the user's defense stat.
TM 98 Stomping Tantrum Ground Physical 75 100 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
TR 75 Stone Edge Rock Physical 100 80 The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR 82 Stored Power Psychic Special 20 100 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
TM 104 Struggle Bug Bug Special 50 100 While resisting, the user attacks opposing Pokémon. This lowers the sp. atk stats of those hit.
TR 20 Substitute Normal Status - - The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
TM 34 Sunny Day Fire Status - - The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TR 39 Superpower Fighting Physical 120 100 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
TR 04 Surf Water Special 90 100 The user attacks everything around it by swamping its surroundings with a giant wave.
TM 40 Swift Normal Special 60 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TR 00 Swords Dance Normal Status - - A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
TM 84 Tail Slap Normal Physical 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five time in a row.
TM 126 Tailwind Flying Status - - The user whips up a turbulent whirlwind that ups the speed stats of the user and its allies for four turns.
TM 100 Take Down Normal Physical 90 85 A reckless, full-body charge attack for slamming into the target. This also damages the user a little
TR 37 Taunt Dark Status - 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
TM 129 Tera Blast Normal Special 80 100 If the user is terastallized, this move becomes a physical attack if the user's attack is greater than its special attack, including stat stage changes, and this move's type becomes the same as the user's tera type.
TM 23 Thief Dark Physical 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TR 95 Throat Chop Dark Physical 80 100 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR 09 Thunder Electric Special 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM 66 Thunder Fang Electric Physical 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM 05 Thunder Punch Electric Physical 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
TM 14 Thunder Wave Electric Status - 90 The user launches a weak jolt of electricity that paralyzes the target.
TR 08 Thunderbolt Electric Special 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR 54 Toxic Spikes Poison Status - - The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
TM 108 Trailblaze Grass Physical 50 100 Has a 100% chance to raise the user's speed by 1 stage.
TR 19 Tri Attack Normal Special 80 100 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR 38 Trick Psychic Status - 100 The user catches the target off guard and swaps its held item with its own.
TM 70 Trick Room Psychic Status - - The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM 56 U-Turn Bug Physical 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TR 35 Uproar Normal Special 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR 91 Venom Drench Poison Status - 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
TM 74 Venoshock Poison Special 65 100 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned
TM 80 Volt Switch Electric Special 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting
TM 125 Water Pledge Water Special 80 100 A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears
TM 102 Water Pulse Water Special 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target
TR 16 Waterfall Water Physical 80 100 The user charges at the target and may make it flinch.
TM 46 Weather Ball Normal Special 50 100 This attack move varies in power and type depending on the weather.
TM 36 Whirlpool Water Special 35 85 The user traps the target in a violent swirling whirlpool for four to five turns.
TR 86 Wild Charge Electric Physical 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM 38 Will-O-Wisp Fire Status - 85 The user shoots a sinister flame at the target to inflict a burn.
TM 71 Wonder Room Psychic Status - - The user creates a bizarre area in which Pokémon's defense and sp. def stats are swapped for five turns.
TR 85 Work up Normal Status - - The user is roused, and its Attack and Sp. Atk stats increase.
TR 60 X-Scissor Bug Physical 80 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TR 69 Zen Headbutt Psychic Physical 80 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.