Technical Machines and Technical Records
Num. | Move | Type | Cat. | Power | Acc. | Description |
---|---|---|---|---|---|---|
TM 103 | Acid Spray | Poison | Special | 40 | 100 | The user spits fluid that works to melt the target. This harshly lowers the target's sp. def stat. |
TM 78 | Acrobatics | Flying | Physical | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM 113 | Aerial Ace | Flying | Physical | 60 | ∞ | The user confounds the target with speed, then slashes. This attack never misses. |
TR 12 | Agility | Psychic | Status | - | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TM 116 | Air Cutter | Flying | Special | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
TM 95 | Air Slash | Flying | Special | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TR 83 | Ally Switch | Psychic | Status | - | - | The user teleports using a strange power and switches places with one of its allies. |
TR 17 | Amnesia | Psychic | Status | - | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
TM 58 | Assurance | Dark | Physical | 60 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM 31 | Attract | Normal | Status | - | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TR 56 | Aura sphere | Fighting | Special | 80 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
TM 64 | Avalanche | Ice | Physical | 60 | 100 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
TR 29 | Baton Pass | Normal | Status | - | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TM 37 | Beat Up | Dark | Physical | - | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM 133 | Blast Burn | Fire | Special | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. |
TR 41 | Blaze Kick | Fire | Physical | 85 | 90 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
TR 06 | Blizzard | Ice | Special | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR 99 | Body Press | Fighting | Physical | 80 | 100 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
TM 123 | Body Slam | Normal | Physical | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR 01 | Body Slam | Normal | Physical | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TM 52 | Bounce | Flying | Physical | 85 | 85 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TR 66 | Brave Bird | Flying | Physical | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TM 99 | Breaking Swipe | Dragon | Physical | 60 | 100 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their attack stats. |
TM 43 | Brick Break | Fighting | Physical | 75 | 100 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM 55 | Brine | Water | Special | 65 | 100 | If the target's HP is half or less, this attack will hit with double the power. |
TM 97 | Brutal Swing | Dark | Physical | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TR 61 | Bug Buzz | Bug | Special | 90 | 100 | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. |
TR 48 | Bulk up | Fighting | Status | - | - | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM 81 | Bulldoze | Ground | Physical | 60 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM 50 | Bullet Seed | Grass | Physical | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. |
TR 49 | Calm Mind | Psychic | Status | - | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM 111 | Charge Beam | Electric | Special | 50 | 90 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its sp. atk stat. |
TM 29 | Charm | Fairy | Status | - | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's attack stat. |
TM 110 | Chilling Water | Water | Special | 50 | 100 | Has a 100% chance to lower the target's attack by 1 stage. |
TR 53 | Close Combat | Fighting | Physical | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
TM 106 | Confuse Ray | Ghost | Status | - | 100 | The target is exposed to a sinister ray that triggers confusion. |
TR 44 | Cosmic Power | Psychic | Status | - | - | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
TM 73 | Cross Poison | Poison | Physical | 70 | 100 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
TR 32 | Crunch | Dark | Physical | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
TR 58 | Dark Pulse | Dark | Special | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR 93 | Darkest Lariat | Dark | Physical | 85 | 100 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. |
TR 92 | Dazzling Gleam | Fairy | Special | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. |
TM 15 | Dig | Ground | Physical | 80 | 100 | The user burrows into the ground, then attacks on the next turn. |
TM 107 | Disarming Voice | Fairy | Special | 40 | ∞ | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
TM 45 | Dive | Water | Physical | 80 | 100 | Diving on the first turn, the user floats up and attacks on the next turn. |
TM 130 | Draco Meteor | Dragon | Special | 130 | 90 | Comets are summoned down from the sky onto the target. The attack's recoil is harshly lowers the user's sp. atk stat. |
TR 47 | Dragon Claw | Dragon | Physical | 80 | 100 | The user slashes the target with huge sharp claws. |
TR 51 | Dragon Dance | Dragon | Status | - | - | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
TR 62 | Dragon Pulse | Dragon | Special | 85 | 100 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
TM 119 | Dragon Tail | Dragon | Physical | 60 | 90 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM 63 | Drain Punch | Fighting | Physical | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM 87 | Draining Kiss | Fairy | Special | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
TR 87 | Drill Run | Ground | Physical | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
TR 67 | Earth Power | Ground | Special | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
TR 10 | Earthquake | Ground | Physical | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. |
TM 93 | Eerie Impulse | Electric | Status | - | 100 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
TM 90 | Electric Terrain | Electric | Status | - | - | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
TR 80 | Electro Ball | Electric | Special | - | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
TM 82 | Electroweb | Electric | Special | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
TR 30 | Encore | Normal | Status | - | 100 | The user compels the target to keep using the move it encored for three turns. |
TR 26 | Endure | Normal | Status | - | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR 65 | Energy Ball | Grass | Special | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
TM 39 | Facade | Normal | Physical | 70 | 100 | This attack move doubles its power if the user is poisoned, burned, or paralyzed |
TM 47 | Fake Tears | Dark | Status | - | 100 | The user feigns crying to fluster the target, harshly lowering its sp. def stat. |
TM 94 | False Swipe | Normal | Physical | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TR 15 | Fire Blast | Fire | Special | 110 | 85 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM 68 | Fire Fang | Fire | Physical | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn |
TM 122 | Fire Pledge | Fire | Special | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. |
TM 03 | Fire Punch | Fire | Physical | 75 | 100 | The target is punched with a fiery fist. This may also leave the target with a burn |
TM 13 | Fire Spin | Fire | Special | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM 115 | Flame Charge | Fire | Physical | 50 | 100 | Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its speed stat. |
TR 02 | Flamethrower | Fire | Special | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR 55 | Flare Blitz | Fire | Physical | 120 | 100 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TR 70 | Flash Cannon | Steel | Special | 80 | 100 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
TM 59 | Fling | Dark | Physical | - | 100 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
TM 118 | Fling | Dark | Physical | - | 100 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
TM 06 | Fly | Flying | Physical | 90 | 95 | The user flies up into the sky and then strikes its target on the next turn. |
TR 64 | Focus Blast | Fighting | Special | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
TR 13 | Focus Energy | Normal | Status | - | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR 81 | Foul Play | Dark | Physical | 95 | 100 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. |
TM 121 | Frenzy Plant | Grass | Special | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
TR 34 | Future Sight | Psychic | Special | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM 28 | Giga Drain | Grass | Special | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM 09 | Giga Impact | Normal | Physical | 150 | 90 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
TR 77 | Grass Knot | Grass | Special | - | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
TM 134 | Grass Pledge | Grass | Special | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. |
TM 88 | Grassy Terrain | Grass | Status | - | - | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up grass-type moves. |
TM 61 | Guard Swap | Psychic | Status | - | - | The user employs its psychic power to switch changes to its defense and sp. def stats with the target. |
TR 73 | Gunk Shot | Poison | Physical | 120 | 80 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
TR 52 | Gyro Ball | Steel | Physical | - | 100 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
TM 35 | Hail | Ice | Status | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TR 88 | Heat Crash | Fire | Physical | - | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. |
TR 36 | Heat Wave | Fire | Special | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR 79 | Heavy Slam | Steel | Physical | - | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
TM 41 | Helping Hand | Normal | Status | - | - | The user assists an ally by boosting the power of that ally’s attack. |
TM 77 | Hex | Ghost | Special | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. |
TR 94 | High Horsepower | Ground | Physical | 95 | 95 | The user fiercely attacks the target using its entire body. |
TR 89 | Hurricane | Flying | Special | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
TM 127 | Hydro Cannon | Water | Special | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. |
TR 03 | Hydro Pump | Water | Special | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
TM 08 | Hyper Beam | Normal | Special | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. |
TM 124 | Hyper Voice | Normal | Special | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
TR 42 | Hyper Voice | Normal | Special | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
TR 05 | Ice Beam | Ice | Special | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM 67 | Ice Fang | Ice | Physical | 65 | 95 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
TM 04 | Ice Punch | Ice | Physical | 75 | 100 | The target is punched with an icy fist. This may also leave the target frozen. |
TM 132 | Ice Spinner | Ice | Physical | 80 | 100 | Ends the effects of electric terrain, grassy terrain, misty terrain, and psychic terrain. |
TM 51 | Icicle Spear | Ice | Physical | 25 | 100 | The user launches sharp icicles at the target two to five times in a row. |
TM 27 | Icy Wind | Ice | Special | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
TM 44 | Imprison | Psychic | Status | - | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TR 46 | Iron Defense | Steel | Status | - | - | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
TR 74 | Iron Head | Steel | Physical | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. |
TR 31 | Iron Tail | Steel | Physical | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
TR 50 | Leaf Blade | Grass | Physical | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
TR 71 | Leaf Storm | Grass | Special | 130 | 90 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
TR 18 | Leech Life | Bug | Physical | 80 | 100 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
TM 17 | Light Screen | Psychic | Status | - | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TR 98 | Liquidation | Water | Physical | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
TR 07 | Low Kick | Fighting | Physical | - | 100 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
TM 75 | Low Sweep | Fighting | Physical | 65 | 100 | The user makes a swift attack on the target's legs, which lowers the target's speed stat. |
TM 72 | Magic Room | Psychic | Status | - | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
TM 10 | Magical Leaf | Grass | Special | 60 | ∞ | The user scatters curious leaves that chase the target. This attack never misses. |
TM 01 | Mega Kick | Normal | Physical | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. |
TM 00 | Mega Punch | Normal | Physical | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. |
TR 28 | Megahorn | Bug | Physical | 120 | 85 | Using its tough and impressive horn, the user rams into the target with no letup. |
TM 114 | Metal Claw | Steel | Physical | 50 | 95 | The target is raked with steel claws. This may also raise the user's attack stat. |
TR 14 | Metronome | Normal | Status | - | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM 89 | Misty Terrain | Fairy | Status | - | - | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns |
TM 53 | Mud Shot | Ground | Special | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's speed stat. |
TM 101 | Mud-Slap | Ground | Special | 20 | 100 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
TR 45 | Muddy Water | Water | Special | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TM 92 | Mystical Fire | Fire | Special | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's sp. atk stat. |
TR 68 | Nasty Plot | Dark | Status | - | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
TM 117 | Night Shade | Ghost | Special | - | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
TR 24 | Outrage | Dragon | Physical | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. |
TM 131 | Overheat | Fire | Special | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's sp. atk stat. |
TR 43 | Overheat | Fire | Special | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's sp. atk stat. |
TM 02 | Pay Day | Normal | Physical | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
TM 57 | Payback | Dark | Physical | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
TM 86 | Phantom Force | Ghost | Physical | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM 07 | Pin Missile | Bug | Physical | 25 | 95 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
TR 90 | Play Rough | Fairy | Physical | 90 | 90 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
TR 57 | Poison Jab | Poison | Physical | 80 | 100 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM 112 | Poison Tail | Poison | Physical | 50 | 100 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
TR 96 | Pollen Puff | Bug | Special | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
TM 109 | Pounce | Bug | Physical | 50 | 100 | Has a 100% chance to lower the target's speed by 1 stage. |
TR 63 | Power Gem | Rock | Special | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
TM 60 | Power Swap | Psychic | Status | - | - | The user employs its psychic power to switch changes to its attack and sp. atk stats with the target. |
TR 72 | Power Whip | Grass | Physical | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
TM 25 | Protect | Normal | Status | - | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM 105 | Psybeam | Psychic | Special | 65 | 100 | The target is attacked with a peculiar ray. This may also leave the target confused. |
TR 11 | Psychic | Psychic | Special | 90 | 100 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
TR 97 | Psychic Fangs | Psychic | Physical | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
TM 91 | Psychic Terrain | Psychic | Status | - | - | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM 69 | Psycho Cut | Psychic | Physical | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
TR 25 | Psyshock | Psychic | Special | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM 33 | Rain Dance | Water | Status | - | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM 83 | Razor Shell | Water | Physical | 75 | 95 | The user cuts its target with sharp shells. This may also lower the target's defense stat. |
TM 18 | Reflect | Psychic | Status | - | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM 21 | Rest | Psychic | Status | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM 79 | Retaliate | Normal | Physical | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM 42 | Revenge | Fighting | Physical | 60 | 100 | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TR 21 | Reversal | Fighting | Physical | - | 100 | An all-out attack that becomes more powerful the less HP the user has. |
TM 54 | Rock Blast | Rock | Physical | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
TM 22 | Rock Slide | Rock | Physical | 75 | 90 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM 48 | Rock Tomb | Rock | Physical | 60 | 95 | Boulders are hurled at the target. This also lowers the target's speed stat by preventing its movement. |
TM 76 | Round | Normal | Special | 60 | 100 | The user attacks the target with a song. Others can join in the round to increase the power of the attack |
TM 19 | Safeguard | Normal | Status | - | - | The user creates a protective field that prevents status conditions for five turns. |
TM 49 | Sand Tomb | Ground | Physical | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
TM 32 | Sandstorm | Rock | Status | - | - | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TR 84 | Scald | Water | Special | 80 | 100 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM 26 | Scary Face | Normal | Status | - | 100 | The user frightens the target with a scary face to harshly lower its speed stat. |
TM 16 | Screech | Normal | Status | - | 85 | An earsplitting screech harshly lowers the target's defense stat. |
TR 59 | Seed Bomb | Grass | Physical | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. |
TM 20 | Self-Destruct | Normal | Physical | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TR 33 | Shadow Ball | Ghost | Special | 80 | 100 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
TM 65 | Shadow Claw | Ghost | Physical | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TR 40 | Skill Swap | Psychic | Status | - | - | The user employs its psychic power to exchange Abilities with the target. |
TR 27 | Sleep Talk | Normal | Status | - | - | While it is asleep, the user randomly uses one of the moves it knows. |
TR 22 | Sludge Bomb | Poison | Special | 90 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. |
TR 78 | Sludge Wave | Poison | Special | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
TM 96 | Smart Strike | Steel | Physical | 70 | - | The user stabs the target with a sharp horn. This attack never misses. |
TM 85 | Snarl | Dark | Special | 55 | 95 | The user yells as if it's ranting about something, which lowers the sp. atk stats of opposing Pokémon. |
TM 24 | Snore | Normal | Special | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM 120 | Snowscape | Ice | Status | - | - | For 5 turns, the weather becomes snow. During the effect, the defense of Ice-type Pokémon is multiplied by 1.5 when taking damage from a physical attack. Lasts for 8 turns if the user is holding Icy Rock. Fails if the current weather is snow. |
TM 11 | Solar Beam | Grass | Special | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn |
TM 12 | Solar Blade | Grass | Physical | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the targets on the next turn. |
TM 62 | Speed Swap | Psychic | Status | - | - | The user exchanges speed stats with the target. |
TR 23 | Spikes | Ground | Status | - | - | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
TR 76 | Stealth Rock | Rock | Status | - | - | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM 128 | Steel Beam | Steel | Special | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
TM 30 | Steel Wing | Steel | Physical | 70 | 90 | The target is hit with wings of steel. This may also raise the user's defense stat. |
TM 98 | Stomping Tantrum | Ground | Physical | 75 | 100 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
TR 75 | Stone Edge | Rock | Physical | 100 | 80 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR 82 | Stored Power | Psychic | Special | 20 | 100 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
TM 104 | Struggle Bug | Bug | Special | 50 | 100 | While resisting, the user attacks opposing Pokémon. This lowers the sp. atk stats of those hit. |
TR 20 | Substitute | Normal | Status | - | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
TM 34 | Sunny Day | Fire | Status | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TR 39 | Superpower | Fighting | Physical | 120 | 100 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
TR 04 | Surf | Water | Special | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
TM 40 | Swift | Normal | Special | 60 | ∞ | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TR 00 | Swords Dance | Normal | Status | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
TM 84 | Tail Slap | Normal | Physical | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five time in a row. |
TM 126 | Tailwind | Flying | Status | - | - | The user whips up a turbulent whirlwind that ups the speed stats of the user and its allies for four turns. |
TM 100 | Take Down | Normal | Physical | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little |
TR 37 | Taunt | Dark | Status | - | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM 129 | Tera Blast | Normal | Special | 80 | 100 | If the user is terastallized, this move becomes a physical attack if the user's attack is greater than its special attack, including stat stage changes, and this move's type becomes the same as the user's tera type. |
TM 23 | Thief | Dark | Physical | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TR 95 | Throat Chop | Dark | Physical | 80 | 100 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
TR 09 | Thunder | Electric | Special | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM 66 | Thunder Fang | Electric | Physical | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
TM 05 | Thunder Punch | Electric | Physical | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
TM 14 | Thunder Wave | Electric | Status | - | 90 | The user launches a weak jolt of electricity that paralyzes the target. |
TR 08 | Thunderbolt | Electric | Special | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR 54 | Toxic Spikes | Poison | Status | - | - | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TM 108 | Trailblaze | Grass | Physical | 50 | 100 | Has a 100% chance to raise the user's speed by 1 stage. |
TR 19 | Tri Attack | Normal | Special | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR 38 | Trick | Psychic | Status | - | 100 | The user catches the target off guard and swaps its held item with its own. |
TM 70 | Trick Room | Psychic | Status | - | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM 56 | U-Turn | Bug | Physical | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TR 35 | Uproar | Normal | Special | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR 91 | Venom Drench | Poison | Status | - | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
TM 74 | Venoshock | Poison | Special | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned |
TM 80 | Volt Switch | Electric | Special | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting |
TM 125 | Water Pledge | Water | Special | 80 | 100 | A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears |
TM 102 | Water Pulse | Water | Special | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target |
TR 16 | Waterfall | Water | Physical | 80 | 100 | The user charges at the target and may make it flinch. |
TM 46 | Weather Ball | Normal | Special | 50 | 100 | This attack move varies in power and type depending on the weather. |
TM 36 | Whirlpool | Water | Special | 35 | 85 | The user traps the target in a violent swirling whirlpool for four to five turns. |
TR 86 | Wild Charge | Electric | Physical | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
TM 38 | Will-O-Wisp | Fire | Status | - | 85 | The user shoots a sinister flame at the target to inflict a burn. |
TM 71 | Wonder Room | Psychic | Status | - | - | The user creates a bizarre area in which Pokémon's defense and sp. def stats are swapped for five turns. |
TR 85 | Work up | Normal | Status | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
TR 60 | X-Scissor | Bug | Physical | 80 | 100 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TR 69 | Zen Headbutt | Psychic | Physical | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |